

From highest to lowest, the options are REALTIME, HIGH, ABOVE_NORMAL, NORMAL, BELOW_NORMAL and IDLE. ARB_SYNC is a better option, if your system supports it.Ĭhange this to NEAREST if you want the texture values to use the nearest pixel without averaging.Ĭhange this to LINEAR if you want the texture values to be averaged over the adjacent pixels.Ĭhange this to make the dwarfort.exe process have a different priority. Changing this to YES can impact your FPS if your G_FPS is high. This sets the applications vertical synchronization behavior. It defaults to NO, as many cards that claim to support this will crash if asked to do so. On cards that support the OpenGL ARB_sync extension, turning this on can improve framerates in GPU overload conditions. Use this to set the maximum graphical frame refresh rate during play. You may set FPS_CAP to 0 to make it uncapped. A healthy, unencumbered dwarven peasant takes one step every 10 frames. A frame in this case is not graphical but related to the movement speed of a creature. Use this to set the maximum frame rate during play. Linux/OS X users may also use PRINT_MODE:TEXT for primitive ncurses output.Ĭhange this to YES to keep the DF window on top of your other windows.Ĭhange this to YES if you want to see an FPS counter at the top left. However, all 2D modes are normally far slower than even STANDARD, which may be the slowest OpenGL mode.ĢDASYNC may be slightly more responsive than 2D on a multi-core machine, but this has recently become doubtful due to improvements to the other modes. Please note that any of these combinations might cause frame rates to drop significantly or cause unpleasant side effects like flickering.īy and large, 2D should be the most reliable, while STANDARD has a good combination of speed and reliability. The number after PARTIAL refers to how many frames it will redo a printed tile before skipping it, so you might try increasing it a bit if you have flickering when PARTIAL is set. Available modes are 2D, 2DSW, 2DASYNC, STANDARD, PARTIAL:, ACCUM_BUFFER, FRAME_BUFFER and VBO. These settings can have a significant impact on frame rate, especially for people that have slow frame rates on the title screen. As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at. The game comes with a few pictures to demonstrate. Currently this is limited to whatever creature graphics you have downloaded. This will use the "raw/graphics" folder for tile information. Tiles that are too large will always be compressed rather than running off the screen. If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. If this is set to NO, tiles will be stretched to fit the screen if there is a resolution mismatch. The 0s below mean that the game will choose a resolution for you, but you can set it yourself as well.

You may disable window resizing if you wish.įull screen info. If set below 256x256 it specifies the grid size instead, with a minimum of 80x25. Changing to the 800圆00 font might make you happier. This is the size and font for windowed mode. This lets you set the starting windowed/fullscreen setting.

You can set the volume from the ESC options menu as well.Ĭhange this to skip the wonderful intro movies. The sound volume runs from 0 (off) to 255 (full). You should not, under anyĬircumstances, unpack a new DF on top of an older one. Versions, but you should not copy anything else. In general, you can copy savegames and tilesets from older DF WARNING: Do NOT copy over the init.txt from an earlier version of DF.Īlways read the file carefully, including the comments.
